Rey - Star Wars

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Time for me to give something back to the community and share a model.

Yes it's another Rey, I know there's two already but I made so many changes I thought it might interest some people. This is a tweaked version of Chair-Man's ( uploaded with his permission.

Anyway, what's new :

  • implemented Mustard's fancy UI to easily switch between outfits and hairstyles + tweaked it a little to my needs with my null knowledge in scripting and python (
  • added a dark side outfit with two hoods and capes alternatives (see outfit panel in the UI),
  • added dark side eyes and integrated the dark side skin (toggleable under face properties in the UI)
  • added a lightblade to go with the hilt and an unstable double lightsaber (uses a mirror modifier so you can easily make it single blade if you want/need)
  • added dirt and scratches sliders in the UI, again thanks to Mustard for the nodes
  • integrated Dr.Dabblur's tongue ported by Vinny_arts (, it's toggleable in the UI in the extras panel
  • changed Rey's eye texture to something closer to her real eyes (brownish green)
  • reworked almost every material with improved details on clothes especially so that they appear less low res
  • gave the nails their own materials so you can change it (look for the multiply node in the shader editor). I'd like to include it directly in the UI but don't know how yet
  • added cloth physics on a number of clothing parts, it's toggleable in the UI in case you want it (PhysX tab). There should also be a jiggle script in the file, it won't run automatically on opening the file for mysterious reasons but you can launch it from the text panel to activate jiggle on breasts and glutes.
  • finally I should have fixed a bug in the rig which made the feet roll if you rotated the rig's root in pose mode

Thanks if you're still reading and for downloading. Have fun and tag me if you use her, I'd love to see your work.

Version history :

  • V1.03 : added a new cum node with 5 settings in the UI (visibility, amount, thickness, size and transparency). Results depend heavily on the lighting, for cycles you should at least lower the transparency. Feel free to use the node in other projects.
  • V1.02 : thanks to all who reported bugs
    -- fixed red lightsaber which wasn't red but blue ;
    -- fixed more issues with Cycles, hairstyles should be good now, here's some before/after pics ;
    -- slightly reduced the gap between hair and head ;
    -- repacked and reorganised the textures, also put back unused dirty body textures for those who would like to use them.
  • V1.01 : fixed some issues with Cycles caused by ambient occlusion nodes which I got rid off
  • V1 : initial release

Filename Downloads Created Filesize
  Rey_V1.03_-_LeGuymelef.blend   1479 2020-05-08 173.75 MB
🇳🇱 EU Download   🇨🇦 NA Download
  Textures_1.02.7z   1623 2020-04-22 294.54 MB
🇳🇱 EU Download   🇨🇦 NA Download
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Reply • April 22, 2020, 10:39 a.m. -  dddkhakha3
1 |
I think you need to fix her hands, feets and tongue.
Reply • April 22, 2020, 10:58 a.m. -  dddkhakha3
Can you explain your issue ?
Reply • April 22, 2020, 3:22 p.m. -  LeGuymelef
Dr.Dab's tongue looks like came out: And her hands, feets looks like this:
Reply • April 22, 2020, 6:09 p.m. -  dddkhakha3
Hair texture is broken in rendering cycles
Reply • April 22, 2020, 12:56 p.m. -  SecurDis
I added a screen
Reply • April 22, 2020, 1:16 p.m. -  SecurDis
Sorry I forgot to check her in Cycles, should be fixed in 1.01
Reply • April 22, 2020, 3:23 p.m. -  LeGuymelef
please add the Rise of Skywalker outfit
Reply • April 22, 2020, 1:30 p.m. -  Fastvass
This is good, but the eye shadow and lips are completely the wrong colour and size in cycles, and the gloves don't quite fit properly.
Reply • April 22, 2020, 1:49 p.m. -  Fastvass
Check 1.01 for shadows and colors, should be fixed. As for gloves, are those the dark side's or the others. If it's the others yeah sorry the weight paint is buggy and I can't really fix it.
Reply • April 22, 2020, 3:27 p.m. -  LeGuymelef
This Model is awsome! you did such a good job with it
Reply • April 22, 2020, 2:18 p.m. -  Schlemmerkeks
Thanks but all the praise for the model should go to Dr.Dabblur, I only expanded on it a little.
Reply • April 22, 2020, 3:30 p.m. -  LeGuymelef
Hi, fantastic work!!! But if you render in cycles there is a problem with the haircap (you can see there The face is weird but I solved changing some SSS settings. Thanks for your great work in any case!!
Reply • April 22, 2020, 2:36 p.m. -  pulpone
Should be fixed, check 1.01
Reply • April 22, 2020, 3:27 p.m. -  LeGuymelef
The face skin is ok, but the haircap is still visible (less then before but still visible:
Reply • April 22, 2020, 4:43 p.m. -  pulpone
Please don't hate me but the TLJ hair seems to have more problems than before (probably something related to alpha):
April 22, 2020, 4:51 p.m. -  pulpone
Looks fine on my end. Maybe check in the render properties, under light paths, that you have enough transparency bounces, it was set at 60 by default.
April 22, 2020, 6:13 p.m. -  LeGuymelef
Definitely needs a fix for the hair, lips and eye shadow in cycles.
Reply • April 22, 2020, 2:56 p.m. -  Fastvass
Dr.Dab's tongue looks like came out: And her hands, feets looks like this:
Reply • April 22, 2020, 6:07 p.m. -  dddkhakha3
It's definitely not normal but I can't reproduce it and I don't know what could cause this for you. Can you try v1.01 just in case ? Anybody else with the same issue ?
Reply • April 22, 2020, 6:25 p.m. -  LeGuymelef
1.01 still have that problem. Maybe that because I used Blender 2.80? But I use 2.80 to load 2.82 and every model still normal.
Reply • April 22, 2020, 6:46 p.m. -  dddkhakha3
Oh, and in SFM version, her eyelid up have some bugs, I think that because weight paint, did you fix it?
Reply • April 22, 2020, 6:49 p.m. -  dddkhakha3
If you want Darth skin looks more "Darth", I think my textures version can help you:
Reply • April 22, 2020, 6:51 p.m. -  dddkhakha3
It might be because of your blender version, unsure, I use 2.83.10. As for the eyelids I didn't touch them so I guess it's the same. And for the skin, you could achieve a similar look using a few nodes : I was thinking more about adding dark veins at some point.
April 22, 2020, 8:09 p.m. -  LeGuymelef
I also have that issue. Great job though!
Reply • April 23, 2020, 6:46 a.m. -  euro
@LeGuymelef you are right, I've lowered the value of transparency bounces, setting again to 60 solved the problem. The only remaining issue are the tiny 2 circles on the forehead
Reply • April 22, 2020, 7:14 p.m. -  pulpone
Okay, I see what's causing this, it's an issue with the hair model clipping with the head, inherited from the battlefront port...I'll try to fix it.
Reply • April 22, 2020, 8:50 p.m. -  LeGuymelef
Did anybody try making her mouth a bit more normal? just look here i thing it's a nice face compared to the 3D one. :P
Reply • April 23, 2020, 1:39 p.m. -  Mineral69Fred
I think the model is actually really on point, it's just that I used a low focal for the previews, here she is with a decent focal length :
Reply • April 23, 2020, 5:46 p.m. -  LeGuymelef
Thank you for awesome model XD
Reply • April 23, 2020, 5:41 p.m. -  dddkhakha3
Really cool model is it easy to append into scenes?
Reply • April 24, 2020, 12:16 a.m. -  daemohn
You append the collection, easy.
Reply • April 25, 2020, 3:21 p.m. -  MissSonicBoom
This file has like 4 different "rey" collections and appending them all still messes it up somehow. I'll keep trying!
Reply • April 25, 2020, 4:40 p.m. -  daemohn
Can anyone do some good nude male model for example Kylo or Finn
Reply • April 24, 2020, 11:04 a.m. -  SecurDis
How do I activate the texture? The model looks like this with me:
Reply • May 11, 2020, 12:07 p.m. -  Summe
Go to File --> External Data --> Find Missing Files, then navigate to wherever you put the textures folder on your drive and click on the "Find Missing Files" button.
Reply • May 11, 2020, 1:53 p.m. -  LeGuymelef
Gotta agree with daemohn there's Ray, Rey and Other, Other.001 and Rigs, RIgs Kind of messy not sure which ones i should append
Reply • June 29, 2020, 2:09 p.m. -  Burt_

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