Rey - Star Wars

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Time for me to give something back to the community and share a model.

Yes it's another Rey, I know there's two already but I made so many changes I thought it might interest some people. This is a tweaked version of Chair-Man's ( uploaded with his permission.

Anyway, what's new :

  • implemented Mustard's fancy UI to easily switch between outfits and hairstyles + tweaked it a little to my needs with my null knowledge in scripting and python (
  • added a dark side outfit with two hoods and capes alternatives (see outfit panel in the UI),
  • added dark side eyes and integrated the dark side skin (toggleable under face properties in the UI)
  • added a lightblade to go with the hilt and an unstable double lightsaber (uses a mirror modifier so you can easily make it single blade if you want/need)
  • added dirt and scratches sliders in the UI, again thanks to Mustard for the nodes
  • integrated Dr.Dabblur's tongue ported by Vinny_arts (, it's toggleable in the UI in the extras panel
  • changed Rey's eye texture to something closer to her real eyes (brownish green)
  • reworked almost every material with improved details on clothes especially so that they appear less low res
  • gave the nails their own materials so you can change it (look for the multiply node in the shader editor). I'd like to include it directly in the UI but don't know how yet
  • added cloth physics on a number of clothing parts, it's toggleable in the UI in case you want it (PhysX tab). There should also be a jiggle script in the file, it won't run automatically on opening the file for mysterious reasons but you can launch it from the text panel to activate jiggle on breasts and glutes.
  • finally I should have fixed a bug in the rig which made the feet roll if you rotated the rig's root in pose mode

Thanks if you're still reading and for downloading. Have fun and tag me if you use her, I'd love to see your work.

Version history :

  • V1.03 : added a new cum node with 5 settings in the UI (visibility, amount, thickness, size and transparency). Results depend heavily on the lighting, for cycles you should at least lower the transparency. Feel free to use the node in other projects.
  • V1.02 : thanks to all who reported bugs

-- fixed red lightsaber which wasn't red but blue ; -- fixed more issues with Cycles, hairstyles should be good now, here's some before/after pics ; -- slightly reduced the gap between hair and head ; -- repacked and reorganised the textures, also put back unused dirty body textures for those who would like to use them.

  • V1.01 : fixed some issues with Cycles caused by ambient occlusion nodes which I got rid off
  • V1 : initial release


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Filename Downloads Created Filesize
  Rey_V1.03_-_LeGuymelef.blend   6243 2020-05-08 20:22:38 173.75 MB
  Textures_1.02.7z   5801 2020-04-22 23:21:55 294.54 MB
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Basics: Materials & Rendering
A guide demonstrating different render engines, shader and texture setups, and useful tips for working with videogame models.

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