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All hail our glorious new overlogo.

Now you can show your love for Smutbase of Open3DLab by showcasing your characters in this wonderful neutral environment. Does not distract from the character, instantly shows where it is hosted at.

The file comes with three cameras,

  • Straight On,
  • 3/4 View
  • Top-Down

It also has two Empties in a Collection named "ObjectPlacementHelpers", these can be used to precisely spawn in models on the surface of the pedestal or at the world's origin point.

Version History

1.3 15.07.2020

  • Added ShapeKey for Embossing/Recessing the inside areas of the logo. Now, you can have your cake AND eat it
  • Added Weighted Normal Modifier and tweaked the Bevels
  • Applied scale on Smutbase Logo and rotated it so it is flush with the X-axis, which should fit imported characters better.

1.2 11.07.2020

  • Recessed the inside of the logo.

1.1 16.04.2020

  • Some Shader Tweaking on the backdrop and the monkey's concrete Shaders

1.0 15.04.2020 Init


Credits to Rentegra for modelling the smutbase logo.

  Smut_Stage_1_3.blend  2912020-07-15239.04 KB
🇳🇱EU Download   🇨🇦NA Download
  Smut_Stage_1_2.blend  2082020-07-11285.35 KB
🇳🇱EU Download   🇨🇦NA Download
  Smut_Stage_1_1.blend  6922020-04-16304.24 KB
🇳🇱EU Download   🇨🇦NA Download
Thumbnail image for SmutStage


how importering into sfm?
Reply • April 17, 2020, 2:33 a.m. - Aethernets ⭐
1 |
Why would you want to use it into SFM ? SFM has it own stage for it. Smutbase is mostly Blender stuff with no SFM stuff.
Reply • April 17, 2020, 5:03 p.m. - cilenomon
It is a somewhat complicated process, but I recommend you contact Rentegra, who is both the guardian of the noob SFM user and also an expert on its import process. Godspeed, young Aethernets!
Reply • April 17, 2020, 5:58 p.m. - crute
2 |
Wait, what got updated ?
Reply • July 11, 2020, 11:43 p.m. - cilenomon
"v1.2 inside now recessed", it's in the top picture
Reply • July 12, 2020, 10:55 a.m. - Emtu
Yeah, what does that mean ?
Reply • July 12, 2020, 7:44 p.m. - cilenomon
The middle parts are no longer sticking out. They go in.
July 14, 2020, noon - crute
"The middle parts are no longer sticking out. They go in." Oh, but is there a way to make it like before ? I liked it when they went out. Made it look like some sort of podium.
Reply • July 14, 2020, 4:20 p.m. - cilenomon
Also you said "These can be used to precisely spawn in models on the surface of the pedestal or at the world's origin point." How do I use them exactly ? Still beginning with Blender so it's probably one of the many things idk about. Thx !
Reply • July 14, 2020, 5:21 p.m. - cilenomon
That is correct.
Reply • July 15, 2020, 10:47 a.m. - crute
Made a video tutorial that explains how the setup is supposed to be used.
Reply • July 16, 2020, 12:21 a.m. - crute
This is the best video tutorial for these ever lol
Reply • July 16, 2020, 4:47 a.m. - cilenomon

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