[Resident Evil 3 Remake] Jill Valentine

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Content of this release

  • original RE3R and RE3 outfits, plus some additional outfits
  • dedicated UI with outfit selector and materials/mesh properties
  • dedicated bones for the genitals (shape keys to open them)
  • rigged hair
  • Blender 2.83 compatibility (it might crash on previous versions!)


  • It's mandatory to install the Blender addon rig_tools.zip provided in this release (remember to restart Blender before using the model), which enables the IK rig, etc.. The UI will check this and raise a warning if the addon is not correctly installed and enabled. If you are not sure how to install the addon, google it!

  • All the custom properties are in the new UI. A tutorial is available at: https://github.com/Mustard2/MustardUI/wiki/Tutorial

  • To enable the UI after appensing the model in another file, see the tutorial (link above or in the UI Links tab).

  • Some shape keys are available for opening the genitals.

  • The model use Corrective Smooth modifiers. If you find some odd clipping while posing the model, try to disable them in the UI.

  • I decided not to implement the physics myself because there are tools which are way better than any attempt I could make. :)

Some examples: https://github.com/dskjal/Rigidbody-Bone https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726 While I do not provide technical support for these tools, I'm happy to help setting up basic physics if you need help.

  • If you have any problem, try to check the next section. If that doesn't help, you can contact me (contacts at the end).


  • The textures are all blocky/there are some strange shadows.

The problem is called Terminator Effect (google it). When you render, subdivider modifiers are activated and the shadows should be smoothed. You can preview this enabling the Subdivision modifier in the mesh you want to test. Note that this modifier can impact the performance of your viewport rendering. Thus, after you test its behaviour, remember to disable it (only in the viewport)! Another solution, if the above does not not work, is to adjust the lights. A single point light can generate more artifact that several lights with a bigger radius. Unfortunately there's no exact prescription, and I would advise you to experiment with the lights before making the final render.

  • The hair are rendered with strange black zones.

This problem is due to the intersecting mesh with alpha textures. To solve it, increase the default value of Transparency max bounces in the rendering settings. A x3 value, from 8 to 24, should be sufficient.

  • The viewport mode lags a lot while I pose the bones.

Check Optimization part of the UI Tutorial (link above or in the UI Links tab).

Final notes



Version 13 (14/06/2020)

  • new droplets/wet effect (thanks to nagoonimation)
  • new skin normals

Note: I added a new normal to the texture, which should mitigate the "flatness problem" that the skin had

Version 12 (08/05/2020)

  • fixed armpit behaviour when arms are rotated. Now it should be more natural, but please let me know if there still are strange effects.
  • fixed shadows of some outfits

Version 11 (06/05/2020)

  • added original Jill Retribution outfit
  • fixed teeth having non zero SSS effect
  • fixed color texture for the RE5 gun (thanks to Desire Reality)
  • fixed a lot of other small bugs

Version 10 (25/04/2020)

  • improved facial rig, in particular near the eyes and eyebrows
  • small internal changes in the UI, updated to version 0.5.3
  • fixed the eyes not correctly following the eyes controller
  • fixed bottom eyelids not following correctly the bones movement

Version 9 (20/04/2020)

  • added Classic outfit
  • added skin color correction

Note: the previous skin material was too bright, thus I added a small correction. You can also play with the settings in the node editor, changing the values in the Skin Color Correction group node. To revert to the old skin color, reduce the factor to 0.

  • changed eye material

Note: If you don't like the new material, you can revert to the old one in the node editor

  • small internal changes in the UI, updated to version 0.5.2
  • fixed light model in all outfits
  • fixed dirt slider adding also a darker texture of the skin
  • fixes SSS slider in the UI not working
  • fixed small stuffs in the UI
  • fixed layer of breasts and bottom bones
  • fixed shirt material in the Original outfit
  • fixed metal badge material in the Original outfit

Version 8 (15/04/2020)

Note: from this version you'll see less armature bones. To show the hidden bones, use the UI and click the Advanced button in the Armature Settings. Morever, in this version a new tool has been added to parent two bones in one click.

  • fixed some parts of the body UV map

Version 7 (11/04/2020)

  • added STARS outfit (from Resident Evil 3 Remake)
  • fixed some clipping for some outfits

Version 6 (09/04/2020)

Version 5 (02/04/2020)

  • cleaned mesh of Body and outfits (from tris to quads)

Note: ALL the credits for this should be given to Auxtasy (https://twitter.com/Auxtasy). With this modification shadows should be better, and modifiers should be more efficient (with some tests, subdiv modifiers should be up to 7x faster, meaning faster rendering initializations).

  • updated UI to 0.3.3 (https://github.com/Mustard2/MustardUI/wiki/Changelog)
  • fixed dirt not working correctly when moving the model
  • fixed body normals in some points
  • fixed color for genitals
  • fixed missing sss for genitals
  • fixed genitals bones parenting
  • fixed wrong scale for some outfits

Version 4 (28/03/2020)

  • added sheriff outfit
  • added RE1 outfit (huge thanks to Junkerz)
  • added RE5 outfit (huge thanks to Junkerz)
  • added scratches slider
  • added dirt slider
  • added some face poses in the pose library (very few, hope more to come)
  • updated UI to 0.3.2 (https://github.com/Mustard2/MustardUI/wiki/Changelog)
  • mitigated eye movement problems
  • slightly adjusted genitals weight map
  • fixed clipping occurrences in original outfit
  • cleaned up the file: when unzipped, up to 350 mb less. Also the performances should be better

Version 3 (26/03/2020)

Version 2 (26/03/2020)

  • improved facial rig (first attempt)

Version 1 (initial release, 25/03/2020)


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Filename Downloads Created Filesize
  rig_tools_BsmCDPs.zip   6255 2020-06-14 16:32:35 18.33 KB
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  jill_re3rem_v13.zip   11478 2020-06-14 16:48:40 328.58 MB
πŸ’Ύ Download
  jill_re3rem_v12.zip   3028 2020-05-07 23:26:57 327.25 MB
πŸ’Ύ Download
  jill_re3rem_v11.zip   1538 2020-05-06 21:10:08 325.67 MB
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  jill_re3rem_v10.zip   2295 2020-04-24 22:00:08 289.32 MB
πŸ’Ύ Download
  jill_re3rem_v9.zip   1976 2020-04-19 22:18:22 288.51 MB
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  jill_re3rem_v8.zip   1971 2020-04-14 22:23:00 265.71 MB
πŸ’Ύ Download
  jill_re3rem_v7.zip   1871 2020-04-11 19:13:57 265.71 MB
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  jill_re3rem_v6.zip   1752 2020-04-09 21:24:35 235.81 MB
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  jill_re3rem_v5.zip   2728 2020-04-02 17:57:06 221.15 MB
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  jill_re3rem_v4.zip   2040 2020-03-28 20:20:33 220.42 MB
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  jill_re3rem_v3.zip   2205 2020-03-26 18:11:05 176.77 MB
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Source Filmmaker: Transparancy
Transparency in Source Filmmaker requires more than just having an alpha channel in your diffuse texture.

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