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[Resident Evil 3 Remake] Jill Valentine

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 Large preview image for [Resident Evil 3 Remake] Jill Valentine

 Large preview image for [Resident Evil 3 Remake] Jill Valentine

 Large preview image for [Resident Evil 3 Remake] Jill Valentine

 Large preview image for [Resident Evil 3 Remake] Jill Valentine

 Large preview image for [Resident Evil 3 Remake] Jill Valentine

 Large preview image for [Resident Evil 3 Remake] Jill Valentine

 Large preview image for [Resident Evil 3 Remake] Jill Valentine

 Large preview image for [Resident Evil 3 Remake] Jill Valentine

 Large preview image for [Resident Evil 3 Remake] Jill Valentine

Description

Content of this release

  • original RE3R and RE3 outfits, plus some additional outfits
  • dedicated UI with outfit selector and materials/mesh properties
  • dedicated bones for the genitals (shape keys to open them)
  • rigged hair
  • Blender 2.82 compatibility (it might crash on previous versions!)
Instructions
  • It's mandatory to install the Blender addon rig_tools.zip provided in this release (remember to restart Blender before using the model), which enables the IK rig, etc.. The UI will check this and raise a warning if the addon is not correctly installed and enabled. If you are not sure how to install the addon, google it!

  • All the custom properties are in the new UI. A tutorial is available at:
    https://github.com/Mustard2/MustardUI/wiki/Tutorial

  • To enable the UI after appensing the model in another file, see the tutorial (link above or in the UI Links tab).

  • Some shape keys are available for opening the genitals.

  • The model use Corrective Smooth modifiers. If you find some odd clipping while posing the model, try to disable them in the UI.

  • I decided not to implement the physics myself because there are tools which are way better than any attempt I could make. :) Some examples:
    https://github.com/dskjal/Rigidbody-Bone
    https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726
    While I do not provide technical support for these tools, I'm happy to help setting up basic physics if you need help.

  • If you have any problem, try to check the next section. If that doesn't help, you can contact me (contacts at the end).

Troubleshooting
  • The textures are all blocky/there are some strange shadows.
    The problem is called Terminator Effect (google it). When you render, subdivider modifiers are activated and the shadows should be smoothed. You can preview this enabling the Subdivision modifier in the mesh you want to test. Note that this modifier can impact the performance of your viewport rendering. Thus, after you test its behaviour, remember to disable it (only in the viewport)!
    Another solution, if the above does not not work, is to adjust the lights. A single point light can generate more artifact that several lights with a bigger radius. Unfortunately there's no exact prescription, and I would advise you to experiment with the lights before making the final render.

  • The hair are rendered with strange black zones.
    This problem is due to the intersecting mesh with alpha textures. To solve it, increase the default value of Transparency max bounces in the rendering settings. A x3 value, from 8 to 24, should be sufficient.

  • The viewport mode lags a lot while I pose the bones.
    Check Optimization part of the UI Tutorial (link above or in the UI Links tab).

Final notes Credits Changelog

Version 12 (08/05/2020)

  • fixed armpit behaviour when arms are rotated. Now it should be more natural, but please let me know if there still are strange effects.
  • fixed shadows of some outfits

Version 11 (06/05/2020)

  • added original Jill Retribution outfit
  • fixed teeth having non zero SSS effect
  • fixed color texture for the RE5 gun (thanks to Desire Reality)
  • fixed a lot of other small bugs

Version 10 (25/04/2020)

  • improved facial rig, in particular near the eyes and eyebrows
  • small internal changes in the UI, updated to version 0.5.3
  • fixed the eyes not correctly following the eyes controller
  • fixed bottom eyelids not following correctly the bones movement

Version 9 (20/04/2020)

  • added Classic outfit
  • added skin color correction
    Note: the previous skin material was too bright, thus I added a small correction. You can also play with the settings in the node editor, changing the values in the Skin Color Correction group node. To revert to the old skin color, reduce the factor to 0.
  • changed eye material
    Note: If you don't like the new material, you can revert to the old one in the node editor
  • small internal changes in the UI, updated to version 0.5.2
  • fixed light model in all outfits
  • fixed dirt slider adding also a darker texture of the skin
  • fixes SSS slider in the UI not working
  • fixed small stuffs in the UI
  • fixed layer of breasts and bottom bones
  • fixed shirt material in the Original outfit
  • fixed metal badge material in the Original outfit

Version 8 (15/04/2020)

  • updated UI to 0.5.0 (https://github.com/Mustard2/MustardUI/wiki/Changelog)
    Note: from this version you'll see less armature bones. To show the hidden bones, use the UI and click the Advanced button in the Armature Settings.
    Morever, in this version a new tool has been added to parent two bones in one click.
  • fixed some parts of the body UV map

Version 7 (11/04/2020)

  • added STARS outfit (from Resident Evil 3 Remake)
  • fixed some clipping for some outfits

Version 6 (09/04/2020)

Version 5 (02/04/2020)

  • cleaned mesh of Body and outfits (from tris to quads)
    Note: ALL the credits for this should be given to Auxtasy (https://twitter.com/Auxtasy). With this modification shadows should be better, and modifiers should be more efficient (with some tests, subdiv modifiers should be up to 7x faster, meaning faster rendering initializations).
  • updated UI to 0.3.3 (https://github.com/Mustard2/MustardUI/wiki/Changelog)
  • fixed dirt not working correctly when moving the model
  • fixed body normals in some points
  • fixed color for genitals
  • fixed missing sss for genitals
  • fixed genitals bones parenting
  • fixed wrong scale for some outfits

Version 4 (28/03/2020)

  • added sheriff outfit
  • added RE1 outfit (huge thanks to Junkerz)
  • added RE5 outfit (huge thanks to Junkerz)
  • added scratches slider
  • added dirt slider
  • added some face poses in the pose library (very few, hope more to come)
  • updated UI to 0.3.2 (https://github.com/Mustard2/MustardUI/wiki/Changelog)
  • mitigated eye movement problems
  • slightly adjusted genitals weight map
  • fixed clipping occurrences in original outfit
  • cleaned up the file: when unzipped, up to 350 mb less. Also the performances should be better

Version 3 (26/03/2020)

Version 2 (26/03/2020)

  • improved facial rig (first attempt)

Version 1 (initial release, 25/03/2020)


Filename Downloads Created Filesize
Files
rig_tools_nd40yVa.zip
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2140 2020-04-04 17.65 KB
jill_re3rem_v12.zip
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1157 2020-05-07 327.25 MB
jill_re3rem_v11_WHQUrAc.zip
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284 2020-05-06 325.67 MB
jill_re3rem_v10.zip
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1023 2020-04-24 289.32 MB
jill_re3rem_v9.zip
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713 2020-04-19 288.51 MB
jill_re3rem_v8.zip
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714 2020-04-14 265.71 MB
jill_re3rem_v7.zip
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579 2020-04-11 265.71 MB
jill_re3rem_v6.zip
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517 2020-04-09 235.81 MB
jill_re3rem_v5.zip
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1482 2020-04-02 221.15 MB
jill_re3rem_v4.zip
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794 2020-03-28 220.42 MB
jill_re3rem_v3.zip
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874 2020-03-26 176.77 MB
Previews
bath1.png
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533 2020-03-25 15.85 MB
jill0.png
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510 2020-03-25 3.86 MB
jill1_O4ZygDR.png
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426 2020-03-25 3.86 MB
sm4.jpg
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413 2020-03-25 315.98 KB
sm3.jpg
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352 2020-03-25 298.88 KB
sm1.jpg
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354 2020-03-25 540.87 KB
sm2.jpg
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362 2020-03-25 536.09 KB
ui_8vFPkGj.png
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375 2020-03-25 1.88 MB
xckuxk.jpg
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332 2020-04-02 954.39 KB
gjdgqo.jpg
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345 2020-04-02 961.46 KB
ziboce.jpg
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328 2020-04-02 946.73 KB
y23jd1.jpg
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374 2020-04-02 956.44 KB
Thumbnail image for [Resident Evil 3 Remake] Jill Valentine

Comments

thanks
Reply • March 26, 2020, 7:14 a.m. -  HANWANG
1 |
Model is not very good. Are you going for the blow up doll look? Her feet are like balloons. If she has realistic looking skin on her face replicate that on the body.
Reply • March 26, 2020, 3:55 p.m. -  ardri
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Hi! The model has a lot of bones that can also be used to adjust the proportions if you don't like them. For the skin, you're free to put whatever texture you want on the body. :)
Reply • March 26, 2020, 5:21 p.m. -  Mustard
2 |
Not sure if asked before, but is this model compatible with Eevee? Actually kind of a general question for your models :)
Reply • March 28, 2020, 11 a.m. -  Selfmindsources
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Hi! Yes, they shuold be perfectly compatible. Maybe remember to enable the appropriate rendering settings (Screen Space Reflections for glass materials, etc..). If you find anything strange let me know and I'll fix it asap.
Reply • March 28, 2020, 12:30 p.m. -  Mustard
1 |
Hi Mustard, thanks for Jill! Did you rig her with Auto Rig Pro? Do I still need to install the rig_tools.zip if I already have installed Auto Rig Pro? Regards ipaid
Reply • April 4, 2020, 1:17 p.m. -  ipaid
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Hi! No, you don't. You should be fine with the main Auto Rig Pro addon: no need for further installations. :)
Reply • April 4, 2020, 3:09 p.m. -  Mustard
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Ok great! In general, are you happy with Auto Rig Pro? Do you have to tweak a lot (like weight painting, shape keys etc)? Is it easy to add additional bones?
Reply • April 4, 2020, 3:18 p.m. -  ipaid
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There are some things that might need some tweaks. For instance, the basic binding always gives bad (but luckily contained) results for the facial rig and therefore you have to manually fix them. Moreover, the legs and arms might need some additional corrective shape keys to give a good bending. But auto rig provides a lot of tools to simplify this work! Plus, since they added the scale fix, the binding tool almost never give you the auto weight error - the nightmare of model creators! :) As for the additional bones, the rig generator is smart enough to recognize "external" bones (for instance the ones that you can simply add to the auto rig metarig with a Ctrl+J on the armatures) without giving errors. If I remember correctly, rigify throw some errors and stops the rig generations if the addition of bones is not made using their tools. In the end, in my opinion, auto-rig is superior to rigify for the simple fact that you can achieve best results with *a lot* less work. As for the rig itself, I prefer the autorig one, but in this case I think it's a matter of tastes. :)
April 4, 2020, 3:34 p.m. -  Mustard
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Hey, thanks for the model. I'm currently trying to import this model into SFM, and I know next to nothing about how Blender works. I was wondering; is this model pre-textured? If not, how do I texture it?
Reply • April 4, 2020, 2:30 p.m. -  oatly
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Hi! Yes, obviosuly the model already has textures and UV maps (is this what you mean by pre-textured?). Unfortunately I know absolutely nothing on how SFM model porting works. :( But you can try to ask on the smutba.se Discord channel.
Reply • April 4, 2020, 3:12 p.m. -  Mustard
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You've made a great model! Bit of a noob question for 2.82, though: how do you edit the facial rig? Like, for different facial expressions?
Reply • April 9, 2020, 3:40 a.m. -  optifine
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Hi! You must move the bones like you do for other parts of the body. :)
Reply • April 9, 2020, 5:28 p.m. -  Mustard
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Unbelievably gorgeous. That's all I can say.
Reply • April 9, 2020, 12:05 p.m. -  ForeSkinTIM007
1 |
WOW. JUST WOW. This is has probably become one of my favorite models uploaded in this website. A+ job here, I love it! Although I must say one teeny-tiny flaw, which are the armpits. There's this weird curve that caves in too much to the shoulder bone/to the collar. Maybe this is just on my end? I don't know. Anyway, bravo, mate!
Reply • April 10, 2020, 6:13 a.m. -  doctor_comrade
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Hi! Thank you for your words. :) As for the problem, if you can send me a screenshot on Twitter or Discord with the problem, I can try to look into it!
Reply • April 10, 2020, 11:17 a.m. -  Mustard
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Here's a pic :P https://imgur.com/a/p9vtJdE
Reply • April 11, 2020, 5:26 a.m. -  doctor_comrade
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Is it something that you can fix with the bones? There should be at least two of them in that area.
April 11, 2020, 10:50 a.m. -  Mustard
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Thanks for the Updates.
Reply • April 11, 2020, 7:57 a.m. -  Mineral69Fred
1 |
Here's another picture with the armature and bones visible: https://imgur.com/a/lrk1Y7W . It could just be on my end, though. if so, please tell me what I did wrong?
Reply • April 11, 2020, 1:26 p.m. -  doctor_comrade
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There another shoulder bone: https://imgur.com/wQw3fyQ
Reply • April 11, 2020, 4:57 p.m. -  Mustard
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Great model and rig mustardsfm! Just a few things I've noticed, there's a slight gap between her eyelashes and the actual eyelid. It shows up when doing close up renders of her face in both eevee and cycles. Second thing is her tongue is way too dark compared to her skin complexion, I just textured painted it lighter and slightly pinker. If you stick her tongue out and render it, you'll notice it's very jarring. Regardless, thank you for the top notch model!
Reply • April 22, 2020, 12:35 a.m. -  kasumi123
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Hi! Thank you. :) Can you send me a screen of the eyelids problems? As for the tongue, you're right, I'll check what I can do. :)
Reply • April 22, 2020, 4:08 p.m. -  Mustard
1 |
Here you go mustard: In object view: https://imgur.com/aC4Xu37 In object view (larger): https://imgur.com/0G59D3T In eevee render: https://imgur.com/Zlinds7 All I did to get this result was to move c_eyelid_top down trying to make her blink. Pretty awesome that you keep working on improving your model!
Reply • April 22, 2020, 6:11 p.m. -  kasumi123
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Yes, now it's fixed. The fix will be included in next version.
April 23, 2020, 11:04 p.m. -  Mustard
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There's another peculiarity, but this may be my noobness. In Eevee all the upper teeth are the same color, but in Cycles a few of the teeth on the right seem to have a blue/black shade. Am I doing something wrong here? Eevee teeth: https://imgur.com/6LfJoIx Cycles teeth: https://imgur.com/kJ7rBE2
Reply • April 22, 2020, 6:33 p.m. -  kasumi123
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Try to disable SSS as a workaround. Fix incoming. :)
April 23, 2020, 11:05 p.m. -  Mustard
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I wasn't able to include this fix in v10. It will be available in v11.
April 24, 2020, 10:06 p.m. -  Mustard
1 |
i wish footfags would stop forcing their garbage fetish onto others
Reply • April 25, 2020, 11:14 a.m. -  katjezz
| 1
I wasn't prepared for this level of subtle beauty,
Reply • April 25, 2020, 5:27 p.m. -  ForeSkinTIM007
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I just downloaded it and its great, but i have a problem with the skin tone around her neck, is it normal? https://imgur.com/uxfyR9Z
Reply • April 30, 2020, 6:11 p.m. -  ghz_aw
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Hi! I checked and I don't have the same problem. Are you using the latest version of Blender (2.82a)?
Reply • May 1, 2020, 12:01 p.m. -  Mustard
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Yes im currently using blender 2.82a. I find out that it happened when I swithed to material preview. As long as I dont switch to material preview the skin seems to be normal, but when I switch to it the skin tone of the face become permanently darker and dirtier
Reply • May 3, 2020, 5:32 p.m. -  ghz_aw
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Very strange. Let's see if someone else is affected by this.
May 3, 2020, 9:42 p.m. -  Mustard
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No, it's not. I should check it. :)
Reply • May 1, 2020, 11:46 a.m. -  Mustard
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Bro, your pumping out Models left and right. Thank You! Your Amazing!
Reply • May 7, 2020, 5:44 a.m. -  Celibate_Wanker
3 |
Might be a stupid question but how do I import this model to other projects? Every thing i've tried breaks the model.Thanks!
Reply • May 17, 2020, 12:31 p.m. -  oneeggyboi
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Appending :)
Reply • May 17, 2020, 12:41 p.m. -  Mustard
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What am I supposed to append? Here's how the model looks when I open your blender file https://ibb.co/xhcSPzq, I can switch to each outfit and everything works great. But when I tried importing Jill to my own file, her hair isn't attached to her head, so if I move her head, the hair won't follow. Simular problems with the clothes. Here's how it looks in my blend file https://ibb.co/ZMWJ7kF. I appended stuff from the "collection" and "objects" folders. Did I do it wrong? The model is fantastic btw!
Reply • May 17, 2020, 3:57 p.m. -  oneeggyboi
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Hi! You have to append ALL the COLLECTIONS (not the Objects) in one appending instance. Moreover, for the UI to work, you'll need to restart the Blender file after appending (and obviously saving).
May 17, 2020, 4:04 p.m. -  Mustard
1 |
Everything works now thanks :D
Reply • May 17, 2020, 4:16 p.m. -  oneeggyboi
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Np :)
Reply • May 17, 2020, 6:48 p.m. -  Mustard
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