[Final Fantasy VII Remake] Jessie

 Large preview image for [Final Fantasy VII Remake] Jessie

Show more
 Large preview image for [Final Fantasy VII Remake] Jessie

 Large preview image for [Final Fantasy VII Remake] Jessie

 Large preview image for [Final Fantasy VII Remake] Jessie

 Large preview image for [Final Fantasy VII Remake] Jessie

Description

Content of this release

  • original outfit, plus an additional sport outfit
  • a rigged gun (from the game)
  • makeup/runny makeup/blush effects
  • dedicated bones for the genitals
  • rigged hair
Instructions
  • It's mandatory to install the Blender addon rig_tools.zip provided in this release (remember to restart Blender before using the model), which enables the IK rig, etc.. If you are not sure how to install the addon, google it!

  • All the custom properties are in the new UI (https://github.com/Mustard2/MustardUI).

  • Some shape keys are available for opening the genitals.

  • The model use Corrective Smooth modifiers. If you find some odd clipping while posing the model, try to disable them in the UI.

  • I decided not to implement the physics myself because there are tools which are way better than any attempt I could make. :) Some examples:
    https://github.com/dskjal/Rigidbody-Bone
    https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726
    While I do not provide technical support for these tools, I'm happy to help setting up basic physics if you need help.

  • If you have any problem, try to check the next section. If that doesn't help, you can contact me (contacts at the end).

Troubleshooting
  • The textures are all blocky/there are some strange shadows.
    This is not necessarily a problem. When you render, subdivider modifiers are activated and the shadows should be smooth. You can preview this enabling the Subdivision modifier in the mesh you want to test. Note that this modifier can impact the performance of your viewport rendering. Thus, after you test its behaviour, remember to disable it (only in the viewport)!

  • The hair are rendered with strange black zones.
    This problem is due to the intersecting mesh with alpha textures. To solve it, increase the default value of transparency max bounces. A x3 value, from 8 to 24, should be sufficient.

Known problems
  • The subdivision surface modifier requires a lot of time to complete, even at subdivision level 1. If you encounter crashes and/or long rendering initialization times, disable the modifier!
Final notes Credits
  • wansky (https://twitter.com/Wanksy3D) for the wonderful poster
  • ProGamer000900 for the xps model
  • Oo-FiL-oO for the gun model
  • Arhoangel for the sport outfit
Changelog

Version 5 (04/04/2020)

  • improved facial rig
    Note: I improved mostly the mouth bones. They were not moving the lips correctly. Now moving these bones should move the skin more naturally.
  • update UI to 0.3.3 (https://github.com/Mustard2/MustardUI/wiki/Changelog)
  • fixed root_master bone visibility
  • fixed makeup texture
  • eliminated unused mask
  • cleaned up file, with performance improvements

Version 4 (22/03/2020)

  • update the UI to 0.2.2 (fixed crash when switching outfit and fixed erroneous notification for not installed rig_tools)

Version 3 (11/03/2020)

  • new wet effect for the skin and some clothes
  • updated the UI to 0.2.1 to account for the new wet effect
  • added tan effect
  • the root_master bone should is now bigger and therefore more visible
  • revisited some materials
  • the subsurface scattering default value has been lowered (from 0.064 to 0.044)
  • fixed missing textures
  • fixed mouth textures and normals

Version 2 (10/03/2020)

  • new versions of the default outfit
  • new colors for the sport outfit
  • new gun model
  • fixed the absent anisotropic on the hair
  • fixed Runny Makeup inverted behaviour in the UI
  • fixed feet nails

Version 1 (first public release, 08/03/2020)


Filename Downloads Created Filesize
Files
rig_tools_RDjHafP.zip
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
63 2020-04-04 17.65 KB
ffviir_jessie_v5.blend
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
138 2020-04-04 135.99 MB
ffviir_jessie_v4.blend
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
488 2020-03-22 370.88 MB
ffviir_jessie_v3_91zmMpb.blend
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
667 2020-03-11 370.88 MB
ffviir_jessie_v2.blend
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
332 2020-03-10 358.6 MB
ffviir_jessie_v1.blend
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
545 2020-03-08 318.22 MB
Previews
ojgxu1.jpg
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
114 2020-03-13 1.3 MB
thumb_c.png
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
140 2020-03-08 4.61 MB
sm1_m.jpg
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
152 2020-03-08 204.27 KB
sm2_m.jpg
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
139 2020-03-08 209.65 KB
ui_zxG4dXc.png
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
143 2020-03-08 1.88 MB
Thumbnail image for [Final Fantasy VII Remake] Jessie

Comments

Oh my god yes <3 Thanks for your hard work
Reply • March 9, 2020, 3:43 a.m. -  Selfmindsources
|
WOW!. That was fast!. Thanks!
Reply • March 9, 2020, 6:33 a.m. -  icolino
|
Mustard, the hero we needed ;-;
Reply • March 9, 2020, 9:56 a.m. -  CyberSlueth166
|
(Kneels) Thank you, good sir!
Reply • March 9, 2020, 10:26 p.m. -  ztiphoon
|
And the game's hasn't even been released yet!
Reply • March 10, 2020, 3:40 a.m. -  BluBug
|
Love the model. Is it possible to get a Cloud model too? Really could use it for research reasons
Reply • March 10, 2020, 7:48 a.m. -  BrownToiletChaos
2 |
+1
Reply • March 10, 2020, 11:31 a.m. -  CyberSlueth166
|
Cloud nude as next pleaseeee
Reply • March 10, 2020, 12:04 p.m. -  cupnoodles
2 |
I'm still getting rig_tools not installed even though I have it installed. Also the gun textures are missing. https://imgur.com/a/dAqq7De
Reply • March 11, 2020, 4:04 p.m. -  AbsoluteMAD
|
Uhm, have you also enabled it? For the gun textures, I'm aware of the problem. I forgot to pack them, sorry. I'll release a new version asap.
Reply • March 11, 2020, 4:55 p.m. -  Mustard
|
Yeah, it seems to be working even though the debugger isn't picking it up so I think it's fine. Appreciate the quick response :) Not planning on using the gun anyway so no worries, just figured I'd mention it in case you weren't aware.
Reply • March 11, 2020, 5:12 p.m. -  AbsoluteMAD
|
I'll try to debug it. Last question, have you restated Blender after installing the addon?
March 11, 2020, 5:30 p.m. -  Mustard
|
Yes I did restart Blender.
Reply • March 11, 2020, 5:48 p.m. -  AbsoluteMAD
|
I see. Maybe it's related to how the script is called. I'll check more carefully. Btw, thank you!
Reply • March 11, 2020, 11:12 p.m. -  Mustard
|
This is amazing
Reply • March 14, 2020, 8:50 a.m. -  XxXTrunksXxX
|

Leave a comment

You need to log in if you want to leave a comment.