Skin Shader

Skin Shader
Show more
Skin Shader


PBR Skin Shader for your projects. Uses diffuse, subsurface scattering and displacement maps. If you are using normal maps for your models - replace displacement-related "Bump" node to "Normal Map" node. PBR Shader consists of two main parts: SSS/Diffuse mix group and Specular overlay group. Both groups are controlled by "roughness" values, which define Fresnel nodes power and roughness of diffuse/glossy shaders. For mirror/wet/oily effect try to decrease "roughness" values, for dry skin effect (less specular in total mix) - increase roughness values. For fine tuning of shaders your can change values within Fresnel nodes or add an external specular/roughness map for control values of roughness for the fresnel/shaders, but by default most of work performed in this shader solely by Fresnel node in PBR-style. Different materials on Genesis dummy show some key issues of skin shader.

Fresnel node used for skin shader:

Video tutorial for Fresnel tuning:

Diffuse/SSS/Displacement maps and Genesis3 dummy model by Daz3D

Mouth/Teeth/Eyes/Cornea shaders inspired by Manuel Bastioni project:

SmutBase is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, SmutBase needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.

  FreeSkinShader.blend  36562017-12-01 22:10:4497.88 MB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
Thumbnail image for Skin Shader
Importing SFM Maps into Blender
REDxEYE recently updated his SourceIO plugin. The latest version allows you to import SFM maps.