Title pretty much says it all already:
Necropolis map from Overwatch, day version. You can change it to night with a different HDRi and reducing the sun strength. You can find all the controller empties for objects on layer number 3, or you can just select everything and press alt + p and clear parent keep transformation.
Note: The blender file contains all the textures already, the fbx doesn't.
Another note: Many of the normal maps in the material setups are just set as bump maps, but I didn't bother fixing them all with the correct normal map nodes, so if you make a scene with close up of something, I'd suggest fixing the normals for that part at least.
Ported and setup by me, original map by Blizzard.
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|MeltRib_Necropolis_map_CleanedBlenderPort.zip||7393||2017-09-22 00:06:06||83.98 MB|
|MeltRib_Necropolis_map_CleanedPort_.fbx_needs_textures.zip||3582||2017-09-22 00:11:54||29.07 MB|
|MeltRib_Necropolis_map_Textures.zip||4131||2017-09-22 00:11:55||47.84 MB|