[Dead or Alive] Mila



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Description

Content of this release

  • several outfits from Dead or Alive 6
  • some additional outfits
  • rigged hair
Instructions
  • It's mandatory to install the Blender addon rig_tools.zip provided in this release (remember to restart Blender before using the model), which enables the IK rig, etc.. If you are not sure how to install the addon, google it! Note that the UI will raise a warning in the information tab if you didn't install/enabled the addon.

  • All the custom properties are in the new UI (https://github.com/Mustard2/MustardUI).

  • Some bones are available for opening the genitals.

  • The model use Corrective Smooth modifiers. If you find some odd clipping while posing the model, try to disable them in the UI.

  • I decided not to implement the physics myself because there are tools which are way better than any attempt I could make. :) Some examples:
    https://github.com/dskjal/Rigidbody-Bone
    https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726
    While I do not provide technical support for these tools, I'm happy to help setting up basic physics if you need help.

  • If you have any problem, try to check the next section. If that doesn't help, you can contact me (contacts at the end).

Troubleshooting
  • The textures are all blocky/there are some strange shadows
    This is not necessarily a problem. When you render, subdivider modifiers are activated and the shadows should be smooth. You can preview this enabling the Subdivision modifier in the mesh you want to test. Note that this modifier can impact the performance of your viewport rendering. Thus, after you test its behaviour, remember to disable it (only in the viewport)!

  • I cannot find the shape key I need.
    You can search for a specific shape key. If you don't find it, please report to me on Discord or Twitter, and I'll add it as soon as possible.

Known Issues
  • at the moment the UI cannot manage hats. This will be implemented in the future. In the meanwhile, you can use the outliner and enable the mask on the hair mesh
Final Notes Credits
  • a huge thanks to HentaiBorg and MaidenMasher for the huge help on this project. This woudn't have been possible without them!
  • for some of the outfits, thanks to Arhoangel
Chengelog

Version 1.1 (15/02/2020)

  • new pirate outfit
  • new nurse outfit
  • new swimsuit outfit
  • fixed the sss behaviour near the eyelids

Version 1.0 (public release, 09/02/2020)


Filename Downloads Created Filesize
rig_tools_m0Kp4sl.zip
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239 2020-02-09 17.03 KB
Mila_v1-1.zip
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πŸ‡¨πŸ‡¦ NA Download
93 2020-02-15 313.25 MB
Mila_v1.zip
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πŸ‡¨πŸ‡¦ NA Download
338 2020-02-09 269.91 MB
4k_c_xg7JQGA.png
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74 2020-02-09 11.09 MB
smutbasem1.jpg
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70 2020-02-09 413.67 KB
smutbasem2.jpg
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πŸ‡¨πŸ‡¦ NA Download
62 2020-02-09 228.48 KB

Comments

DarknessRingo
Omg, thank you so much! But can I ask why I can't "sculpt" her?
Reply • Feb. 9, 2020, 8:12 p.m. -  DarknessRingo
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Mustard
Be sure to select the Basis shape key, or any shape key with a value equal to one. Otherwise you won't see the changes made while sculpting. :)
Reply • Feb. 9, 2020, 9:05 p.m. -  Mustard
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Mustard
Now that I think about it, it might also be a problem of Blender memory. Unfortunately, for reasons that I'm not really sure about, auto-rig have some problems in the weight/sculpt mode, due to memory related issues, if you don't enable Global Undo. You can enable it in the settings as in this screen https://i.stack.imgur.com/9Ngw3.png
Reply • Feb. 9, 2020, 10:37 p.m. -  Mustard
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