Subdivide Meshes with Shapekeys



Description

Does what it says on the tin. Open & Run from Blender text editor.

May be useful if you want to sew together some meshes with different densities & without losing those shäpekeys. There's probably more elegant ways to solve this but for now I'm just glad it works.

Read on for a description of what it does exactly:

  1. creates 1 duplicate object of active mesh for each shapekey
  2. apply one key as base shape, remove the rest
  3. apply 1 level of SubD modifier to all
  4. join the smoothed meshes together as shapes
  5. sets original names

-- BEWARE: DOES NOT MAKE BACKUPS OF YOUR ORIGINAL --


Filename Downloads Created Filesize
🇳🇱 ShapekeySubdiv.png 🇺🇸 Alternate Download 24 2019-11-05 842.4 KB
🇳🇱 SubdivideWithShapekeys.py 🇺🇸 Alternate Download 82 2019-11-05 2.85 KB