Borderlands 3 Maya nudified. If you want to use Eevee for animating or editing, disable normal maps and the model will work smoothly.
- Boob, hair and cape physics (cage deform)
- Blenrig 5
- Hair and cape bones
- Cape (only clothing atm)
- a minor hip fix ability
- Siren ability adjustable (must be adjusted from the body and arms materials)
The model was polished for Eevee. I have no idea how well it works in cycles.
- Changed bump maps to normals
- Eyes now look at the target
- Fixed weight mapping on the interior of the vagina
- Fixed Hair physics mesh no longer has self collision
- Fixed weight painting on the hood clothings shoulder region
- Fixed weight painting on nose region
- Fixed weight painting on toes (still kinda shit)
- Fixed minor hair posing
- Mesh cages are now only invisible to the user and dont need to be toggled for physics to work.
- Adjusted vagina_up shape key
- Cape physics now move with the rig
- eyelids rig movement drivers fixed
- fixed boobphysics cage deform issue